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Devlog
Submission to DAE Game Projects 2023
Tower Tricksters
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Devlog
Devlog #11 - Finalizing Project
May 30, 2023
by
Jonathan Menschaert
Hello everyone! The time has come for our final devlog. We have worked tirelessly the past week to finish the last features for the final build. Let’s dive into this week’s progress immediately! P...
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Devlog #10 - Polish
May 22, 2023
by
Jonathan Menschaert
Hello everyone! The production of our game is nearing it’s end. This week we have been working on polishing several aspects, such as the UI and player feedback during the game. Let’s look into mor...
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Devlog #09 - Feature Freeze
May 15, 2023
by
Jonathan Menschaert
Hello everyone! We are at the end of the second production sprint, which in this case also means a feature freeze. All features that did not make it into the game cannot be implemented anymore. This a...
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Devlog #08 - Updating Systems
May 08, 2023
by
Jonathan Menschaert
Hello Everyone! We are back with our weekly progress report. Let’s take a look at what we did this week. Programming This week we spent most of our time adding the final powerups we planned and impr...
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Devlog #07 - Adding UI
May 01, 2023
by
Jonathan Menschaert
Hello everyone! In the past week, we added and updated quite a few things to the project. Let’s get right to it! Programming First and foremost, we added a menu system to the project, so we can actu...
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Devlog #06 - Powering up
April 25, 2023
by
Jonathan Menschaert
Hi Everyone! As mentioned last week, we are more or less on the same level of gameplay as with the prototype, aside from the UI for the powerup inventory. Let’s see what we have done this week! Prog...
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Devlog #05 - In Production
April 17, 2023
by
Jonathan Menschaert
Hi yes hello we are back from easter break!! But more importantly, we are back with CONTROL SCHEMES on itch.io. Learned our lesson last time, didn't we? ;) Last blog post we said we’d be back with m...
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Devlog #04 - Starting Production
March 27, 2023
by
Jonathan Menschaert
Hello Everyone! Much like we mentioned last week, we have now been cleared for production! This means that the whole team has been very busy restructuring our messy prototype assets and redoing the pr...
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Devlog #03 - Finalizing Prototype
March 20, 2023
by
Jonathan Menschaert
Hello everyone!! We can actually introduce you all to a named game now! Say hello to Tower Tricksters! As mentioned last week we had a few names up in the air, but we ultimately felt that this name in...
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Devlog #02 - Project Prototyping
March 13, 2023
by
Jonathan Menschaert
Hello everyone! Last week we started prototyping and researching various elements of our game. After careful consideration, we decided we will be using the Unity engine for this project. With the engi...
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Devlog #01 - Project Research
March 06, 2023
by
Jonathan Menschaert
Hello everyone! We are a team of five students studying at Digital Arts and Entertainment in Kortrijk. Our team consists of two programmers: Jonathan Menschaert and Jonas Samyn, and three artists: Mik...
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